What will be missed though is another aspect of group sweating, which isnt directly benificial to MindArks bankaccount, is the social part. Being a regular at Nea's Place in the past I did recognise the part that players do interact, having discussions on any possible topic. Regulars visiting the place , teaching some basics or simply helping out by healing or finishing dry mobs. The place also builds team spirit...as the mob is still to big to be handled by a single player, it forces a group to work togheter. E.g. the famous sweat circle or swunt teams.
Now here is food for thought. What kind of activity could be introduced which both make sweating obsolete as a way of getting an income and still provide a environment that creates or even forces players to cooperate. Honestly...I wouldnt know.
What I do think is that the VSK MK I should be removed from the starters set. I realise that the whole system and approach of the new colonist would need a complete overhaul. So what could a new colonist use instead? Give them a backpack (gimmick wise) and a flashlight? Some areas can be quite dark at night. Some incentive to make them gather all teleporters? I like the system of the Gateway and Arkadia NPE provide new colonists with L basic tools to get *the idea* and that's very cool. It's close to *trial version* of many MMORPG and very suited to the RCE system of MA.
Just some tuesday morning ramblings on my behalf
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